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Old 07-29-2010, 07:52 PM   #14
Lefty
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Originally Posted by USCChiFan View Post
So you're saying that it has it's flaws like every year but it's still worth it?
To put it simply: yes. Every yearly sim from EA has it's glaring flaws (some of them game-breaking but more often than not they are "c'mon, EA" type of stuff) along with understandable issues, individual hit-or-miss type of stuff and marginal improvements.

This has been the modus operandi for EA (especially NCAA) for awhile now: add/remove components seemingly at will from year to year, usually lagging behind in removing modes/features that no one is interested in (Mascot games, one-button mode) and adding/upgrading/keeping ones fans do show interest in (squib kicks, Road to Glory, Option Dash and the like); create unacceptable-but-not-game-breaking glitches (this sounds like a contradiction in terms, but the "unacceptable" part stems from many of these glitches being discovered in the first few hours of gameplay, meaning they should have been caught during testing); tweak the graphics and experience by adding new shaders, increasing crowd reactions (which just means they turned the default volume on the crowd FX up) and add a few new animations (sideline grabs, stumbling QB's, etc.); make a few marginal enhancements to the gameplay (draws, pitches and screens aren't completely useless anymore, and the new locomotion engine makes for improved running and tackling, but it's not perfect); let some features ferment (the broadcast and soundtrack); package, repeat.

The game isn't bad by any means, but a realistic view of it yields just NCAA 10 with some freshly-polished areas and some new nicks and scratches in others. It's a classic, "if you liked last year's title you'll like this year's edition." This doesn't make for any decidedly bad games, necessarily, but the "kinda wash, kinda dirty, kinda wash, kinda dirty" cycle is getting old.
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