i take it you did the research? and put the numbers together? damn, thats interesting shit right there. hit and run failures taken into account as well?
Baseball Prospectus has up-to-date baserunning statistics, so if by "research" you mean "went to their site and looked it up" then yes, I did. And no, failed hit-and-run's are not taken into account simply because there is no way of knowing the difference between a failed hit-and-run and a regular old steal attempt.
That being said, if you take the CS's and SB's (if the team isn't going to be punished when a hit-and-run fails and the runner gets caught, they shouldn't be rewarded for having one fail but lucking out with a successful steal) for the guys that were more than likely going as part of a hit-and-run attempt more often than not (Quentin, Pierzynki, Konerko and Kotsay), the Sox are still looking at a 67% success rate, well below most established break even points. Any way you slice it, they are costing themselves runs. (this part I actually did do the math for)
I'm just saying, I'd rather us have a subpar success rate while stealing a lot of bases rather than not many. The difference in runs between two teams that steal bases at a 65% clip, one with say 120 steals, and the other with 60 steals, is pretty minimal I'm pretty sure.
Not at all. Take the Orioles, for example, they have a 67% success rate (compared with the Sox' 66%), but have only attempted to steal 75 times (Sox: 160). Because of those fewer steal attempts, they aren't costing themselves nearly as many runs (-3.44 runs, as opposed to the Sox' -8.14) by trying to steal at a lower success rate.
What's more, if you get into the allocation of scarce resources for an MLB team, spending--whether it be money or prospects--to add 30-40 steals when your success rate is likely to stay the same (like adding Juan Pierre) is foolish GMing.