2k10 Draft combine game?

senrad

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Rumor: 2K Sports prepping NBA 2K10: Draft Combine for XBLA/PSN

apparently, as a source close to Joystiq has passed along info on the company's new game for PSN and XBLA, called NBA 2K10: Draft Combine. Set to release alongside NBA 2K10, the spinoff game will allow players to take potential draftees through a rigorous training routine, boosting their stats before being drafted into the retail game.

http://www.joystiq.com/2009/07/07/rumor-2k-sports-prepping-nba-2k10-draft-combine-for-xbla-psn/
 

Syxx

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At first, I didn't like this, but being that 2K is easily my most played game, I'll probably buy it. I love the association mode and the offseason stuff they have for it (the predraft camps especially), and if this basically enhances that, I'll be really happy.

Also for 2K fans, it will be coming out for the first time this year on PSP and Wii. The $20 PC version seems to be coming again this year (basically the 360 version - basically the 360 version graphically, but without the online component).

I cannot wait till Oct 6 when 2K and Live drop
 

Mike

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Yeah, I read that Joystiq post the other day. I pretty much share the same concern they do, that this would normally be an extra that they'd include in the game, but are now selling separately.

That said, 2K9 is by far my most played game, so I know I'm going to end up buying it if it looks halfway decent.
 
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2K really needs to work on the incorporation of rookies into its game. The franchise mode has been nice but broken, in a way, for years. I think there needs to be more openness in ability levels of players in the NBA game. By having almost all players rated 75+, you run into a league of supermen after a few seasons with player progression. If they had a wider range of skill ratings (say 0-100), you might see more of a difference between a true superstar and an allstar or a bench warmer and a role player. This would make the game more playable in the long run.

I also don't know if I really like the ability to boost your players skills through drills. Does the CPU simulate doing this for the CPU controlled team?

That said, the gameplay is pretty damn good (although not on par with the last College Hoops game) and it blows Live away so I'll be guaranteed to pick this up when it hits.
 

Mike

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Brad Miller Passmaster wrote:
2K really needs to work on the incorporation of rookies into its game. The franchise mode has been nice but broken, in a way, for years. I think there needs to be more openness in ability levels of players in the NBA game. By having almost all players rated 75+, you run into a league of supermen after a few seasons with player progression. If they had a wider range of skill ratings (say 0-100), you might see more of a difference between a true superstar and an allstar or a bench warmer and a role player. This would make the game more playable in the long run.

I also don't know if I really like the ability to boost your players skills through drills. Does the CPU simulate doing this for the CPU controlled team?

That said, the gameplay is pretty damn good (although not on par with the last College Hoops game) and it blows Live away so I'll be guaranteed to pick this up when it hits.

Totally agree. You end up in situations where the number one pick in the draft has a rating of 81 (and a potential of 99), but still can't get on the court with his team. They also just generally need to improve the intelligence of the other teams when it comes to the draft. As it is there are just way too many bad picks. As for the ratings in general, I think you're right in that it would be an improvement if they spread it out more throughout the 1-100 scale, but I've always had a a pipe dream that they would ditch that scale altogether.

Are any of you guys familiar with the Football Manager series? It's a soccer sim for the PC, Mac, and PSP. It's huge in Europe, but has a decent following in the states as World Wide Soccer Manager (your average EB Games might order only one copy, if any, but you can get it at Amazon). Anyway, they have the best way of rating players I've seen so far. Each player has a current rating and potential rating from 1-200, and they really do run the gamut, but you can't see that rating unless you actually go into the database editor. What you do see is essentially a spread sheet rating each of his individual skills from 1-20. Here's an example:

3705656284_13e3b38749_o.png


There are also a lot of hidden ratings, aside from the Overall and Potential I mentioned before, like how players perform in high pressure situations, how marketable/well regarded they are at the moment, several different personality metrics (though you are given a general idea of what his personality is like, just not as in depth), none of which you ever see. You can only get indications of them through scouting.

This solves a lot of problems, such as having to break down a players ability into a single number, and then ranking them in that order. It also allows/forces more realistic team building, as opposed to the "put the guys with highest overall rating on the floor" system that 2K (and most others) use now. You build teams based on how the players skills compliment the other players, and the play style of them team.

I know it'll never happen, but I've always wished 2K would adopt this type of system for rating players.
 

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